Tag Archive: “games”


I recently discovered the game Minecraft. It’s an open-world sandbox: basically, you just build things out of blocks. Technically, there are two modes: creative mode, where you have an infinite palette of materials, and survival mode, where you start with nothing and have to mine raw materials in order to build things and craft other items. In survival mode, there is an optional added challenge of monsters that roam around at night. The presence of these “mobs” imposes some focus on your activity, as it becomes important to build a defensible shelter.

Somewhat surprisingly, I find that I prefer the survival mode. I don’t care much for dealing with the monsters, but planning how to collect or create the materials needed to build interesting structures requires just the right amount of strategy, in my opinion, to keep the creativity fun without becoming frustrating or boring.

(There is also a “hunger” mechanism that requires you to occasionally hunt or harvest food in order to stay active. This only applies when mobs are enabled. Ideally, I would like to be able to toggle these challenges independently, so that I could face the logistical challenge of maintaining adequate levels of both food and supplies without also being harassed by giant spiders.)

Anyway, here’s a dome I built in peaceful survival mode:

The glass (lots of it!) was smelted from sand using charcoal derived from trees I chopped down. Trees are a renewable resource – you can plant the saplings that sometimes drop from their leaves – so, yes, I’m practicing sustainable forestry.

Here’s another sunset scene. As you can see, there are different biomes in Minecraft. This fort was built in a wintry forest with mobs (and therefore also hunger) enabled. It started out as a mere bunker and grew to include the tower and courtyard pumpkin patch you see here:

(The game is updated frequently, so it’s worth noting this post is based on version 1.1.)

The popularity of Minecraft and the apparent vitality of its peripheral economy (subscription-based multiplayer servers; ad-supported map designers and mod-makers; revenue-sharing YouTube channels) makes me rethink the viability of my old idea for a custom LEGO kit store. People do like to build stuff for fun, and will support accessible services that enrich their hobby.

Posted on Sunday, February 26th, 2012.

My Top Ten iPhone Games, Haiku Reviewed

I haven’t played many video games in recent years. I upgraded to a Mk. IV Apple Ansible this fall. For better or worse, the quantity of quality games available for iOS has since drawn me back into the fray. Here is a list of ten of my favorite iPhone games, sorted alphabetically by title, and reviewed in signature anoved.net haiku style. Title links take you to the App Store.

Chop Chop Soccer

Chop Chop Soccer Screenshot

Bobble-headed tots
compete beneath your fingers –
fakeout, flick, kick, score!

I like the simplicity of the controls and the art style of this fingertip futbol game. (Many sports games present a tedious amount of franchise or roster management – not so here.) If you’ve got the ball, you drag or swirl your finger on screen to dribble or fake out opponents. To pass or shoot, you just flick in the direction you want to kick. To try to steal the ball when playing defense, just flick towards it.

The screenshot about is taken with the “Action” camera mode, but I prefer the “Side” view because the orientation remains stable, keeping input simple.

Fruit Ninja

Fruit Ninja Screenshot

The Order of Chefs
is sworn to slice ripened fruit.
Swing your cleavers high!

It’s basically like Infinity Blade, except you’re slicing up food instead of ogres and assassins. I think the juicy exploding-fruit sound effects are my favorite part.

Infinity Blade

Infinity Blade Screenshot

Weave your sword just so:
thrust and lunge, deflect, cut low.
The God King, the foe.

I feel that this swordfighting game lives up to the hype surrounding its recent release. Powered by the same Unreal Engine showcased in the free Epic Citadel, it’s no surprise that Infinity Blade’s graphics, artwork, and cinematography are top-notch.

Critically, the gameplay is engaging, too. You confront various enemies in a cyclical sequence of duels. (There’s no time wasted trotting about in search of fights, much to the dismay of some among the App Store commentariat. Another thing the comment kids don’t seem to get is that it’s not “over” once you reach or even beat the God King.) Your success, especially against more powerful foes, is reliant on the details of your technique. You can survive by swinging wildly, sometimes, but the real challenge – and reward – is in refining your stroke and footwork to maximize damage dealt while minimizing injuries received. It’s hard to put down – “just one more round!”

Some criticisms: the wheezes, screeches, and grunts uttered by the combatants do get a little tiresome (although my cat seems to like them). In the heat of battle, it can be frustrating when the dodge or block buttons don’t seem to do anything – but this is surely a matter of poor timing on my behalf, not any bug in the game.

Jet Car Stunts

Jet Car Stunts Screenshot

Boost into the blue.
Extend flaps, float, drift and twist.
Rubber chirps, grips – go!

The set-up is zany – you drive a race car with airbrakes and rechargable JATO around geometrical platforms situated in the sky – but the controls are nearly perfect. Steady hands are required to stick the landing on long jumps, but a quick boost or skid will snap you back on track. Just as much a puzzle game as a racing game, Jet Car Stunts nevertheless elicits memories of Star Wars: Episode I Racer, my favorite racing game ever.


Minigore Screenshot

Hikin’ in Hardland,
huntin’ furry lil buggers
who be huntin’ you.

Minigore is a frenetic “twin stick” arcade shooter that pitches you as hapless protagonist John Gore (or some other character) against unending swarms of fuzzy (and often firey) forest freaks. Individually, the monsters are easily dispatched – but in crowds, they’re overwhelming. Fortunately, your machine gun never runs out of bullets, and if you collect enough lucky charms, you can go nuts and trample the beasties as your own alter-ego beast.

The “twin stick” label refers to games with two [virtual] joysticks, one which controls your character’s movement and one which controls their direction of fire. In other words, you can aim and move in different directions at the same time.

N.Y. Zombies

N.Y. Zombies Screenshot

Building lights are out.
Thump and stumble in the hall.
Pump and shoot ’em all.

There are many zombie survival games out there. This is the one I have. It can actually be quite frightening. I like it.

In each level your task is to stand your ground until the creeps stop coming. You have a small arsenal of weapons at your disposal, which can be upgraded or exchanged between levels. You don’t run out of ammunition, but the weapons do take a moment to reload. You can switch to a different weapon while one is reloading, but if you’re not careful you can sometimes find yourself without any ready to fire – and a few seconds may be all it takes for the zombies to get you.

I think much of the suspense comes from the fact that enemies approach from all directions. This imparts a wary feeling of needing to look over your shoulder, so although your character remains stationary, you must constantly turn back and forth to keep the undead at bay.

Rat On A Scooter XL

Rat on a Scooter XL Screenshot

It’s Ratty! It’s Rat!
With helmet and Vespa and gas!
Go, Ratty, go and don’t splat!

Rat jumps his scooter from platform to platform collecting cheese. How far will he get before he falls? It’s up to you! There’s just one button: tap the screen to make him jump or, if he’s already airborne and he’s got the gas, to give him a little boost.

The scooter’s motor makes a delightful sputtering sound.

Real Racing

Real Racing Screenshot

Hug the line, off gas,
nick the curb strip, whip the wheel,
and drop the hammer.

Lots of tracks, four car classes, and a brisk sense of speed make this a great driving game.

Control method B (tilt steering with gas and brake pedals, no brake assist) is the only acceptable input method. Accelerometer steering feels more realistic than any joystick, keyboard, or console controller I’ve used. Cockpit view is important, too. The exterior camera somehow makes the handling seem less convincing to me.

Reckless Racing

Reckless Racing Screenshot

Back roads – good ol’ boys
gonna powerslide semis
down in the holler.

Top-down Hazzard county automotive mayhem. There’s a fun variety of cars and trucks to choose from, and detailed scenery to soak in as you gun your buggy through the mud and careen around the farmyard. I like the music.

Samurai II: Vengeance

Samurai II Screenshot

Artful Eastern land
of lilies, cogs, and honor
wants not for lost blood.

There are nicely illustrated introductions to the chapters of this game, which is itself rendered in an attractive cel-shaded fashion. The “steampunk” feudal Japan setting provides an interesting and generally soothing environment in which to, um, slaughter lots of bad guys. I haven’t quite mastered the timing necessary to consistently pull off the “combo” attacks, so it’s definitely challenging – but that’s a good thing. Your progress is saved after clearing each section of the level, which makes it feasible to work your way through the game in small increments.

Words With Friends

Words With Friends Screenshot

Spell like you mean it –
not just any word will do.
Fear my triple Q.

Words With Friends is like Scrabble, albeit with a different board layout and automatic arbitration of what is and isn’t a valid word. I’m afraid I’m a junkie. My addiction is fed by the fact that you can play multiple games at once, asynchronously, so it’s almost always your turn. Plus, you can take as much time as you want to mull over your move.

Unfortunately, it is also somewhat buggy. The amount of time spent “Sending…” each turn seems disproportionate to the amount of data that must be transmitted. Worse, games occasionally appear to be corrupted and prematurely lost. A “Repairing…” message sometimes appears, but rarely succeeds in restoring these games.

So there you have it, my list of ten favorite iPhone games. Hey, I didn’t say it was a list of ten and only ten games.

In my opinion (<soapbox>as someone who doesn’t pirate software and who happily pays for good software from small shops</soapbox>), iPhone apps are incredibly cheap. Nevertheless, checking in on Touch Arcade once in a while is a fine way to see what games are temporarily free or on sale – I bought many of the games listed above at a discount. “Lite” versions of many games are also available.

No promises (blogs can’t handle commitment), but maybe I’ll review some of my favorite non-game apps, too.

Posted on Sunday, December 12th, 2010.

Torchlight Screenshots

Steam is is like an iTunes Store for computer games. It was recently released for the Mac, and Torchlight was among the first “Steam powered” Mac games available. It’s a dungeon-crawling action RPG reminiscent of Diablo – and that’s a good thing. I have to admit I’ve been playing it quite a bit since buying it as an early birthday present for myself. (I’m also pleased to report that, unlike many other modern games, it runs well on my first-generation MacBook, at least with the “Netbook Mode” setting enabled.)

Torchlight provides a built-in screenshot function to save snapshots of your adventures. The keyboard command is Shift-F9. The screenshots are supposed to be saved in ~/Library/Application Support/runic games/torchlight/screenshots/. However, presently they are written to the torchlight folder with a filename like screenshots\05222010_081129195.png. If you look in ~/Library/Application Support/runic games/torchlight/local_settings.txt, you’ll see that the SCREENSHOT PATH variable includes a backslash, so the path gets misinterpreted as part of the filename on Mac OS X. Fix it to read as follows and your screenshots will be filed appropriately:

SCREENSHOT PATH :screenshots/

I’m sure that was bugging you.

Posted on Saturday, May 22nd, 2010.