Tag Archive: “haiku”

My Top Ten iPhone Games, Haiku Reviewed

I haven’t played many video games in recent years. I upgraded to a Mk. IV Apple Ansible this fall. For better or worse, the quantity of quality games available for iOS has since drawn me back into the fray. Here is a list of ten of my favorite iPhone games, sorted alphabetically by title, and reviewed in signature anoved.net haiku style. Title links take you to the App Store.


Chop Chop Soccer

Chop Chop Soccer Screenshot

Bobble-headed tots
compete beneath your fingers -
fakeout, flick, kick, score!

I like the simplicity of the controls and the art style of this fingertip futbol game. (Many sports games present a tedious amount of franchise or roster management – not so here.) If you’ve got the ball, you drag or swirl your finger on screen to dribble or fake out opponents. To pass or shoot, you just flick in the direction you want to kick. To try to steal the ball when playing defense, just flick towards it.

The screenshot about is taken with the “Action” camera mode, but I prefer the “Side” view because the orientation remains stable, keeping input simple.

Fruit Ninja

Fruit Ninja Screenshot

The Order of Chefs
is sworn to slice ripened fruit.
Swing your cleavers high!

It’s basically like Infinity Blade, except you’re slicing up food instead of ogres and assassins. I think the juicy exploding-fruit sound effects are my favorite part.

Infinity Blade

Infinity Blade Screenshot

Weave your sword just so:
thrust and lunge, deflect, cut low.
The God King, the foe.

I feel that this swordfighting game lives up to the hype surrounding its recent release. Powered by the same Unreal Engine showcased in the free Epic Citadel, it’s no surprise that Infinity Blade’s graphics, artwork, and cinematography are top-notch.

Critically, the gameplay is engaging, too. You confront various enemies in a cyclical sequence of duels. (There’s no time wasted trotting about in search of fights, much to the dismay of some among the App Store commentariat. Another thing the comment kids don’t seem to get is that it’s not “over” once you reach or even beat the God King.) Your success, especially against more powerful foes, is reliant on the details of your technique. You can survive by swinging wildly, sometimes, but the real challenge – and reward – is in refining your stroke and footwork to maximize damage dealt while minimizing injuries received. It’s hard to put down – “just one more round!”

Some criticisms: the wheezes, screeches, and grunts uttered by the combatants do get a little tiresome (although my cat seems to like them). In the heat of battle, it can be frustrating when the dodge or block buttons don’t seem to do anything – but this is surely a matter of poor timing on my behalf, not any bug in the game.

Jet Car Stunts

Jet Car Stunts Screenshot

Boost into the blue.
Extend flaps, float, drift and twist.
Rubber chirps, grips – go!

The set-up is zany – you drive a race car with airbrakes and rechargable JATO around geometrical platforms situated in the sky – but the controls are nearly perfect. Steady hands are required to stick the landing on long jumps, but a quick boost or skid will snap you back on track. Just as much a puzzle game as a racing game, Jet Car Stunts nevertheless elicits memories of Star Wars: Episode I Racer, my favorite racing game ever.

Minigore

Minigore Screenshot

Hikin’ in Hardland,
huntin’ furry lil buggers
who be huntin’ you.

Minigore is a frenetic “twin stick” arcade shooter that pitches you as hapless protagonist John Gore (or some other character) against unending swarms of fuzzy (and often firey) forest freaks. Individually, the monsters are easily dispatched – but in crowds, they’re overwhelming. Fortunately, your machine gun never runs out of bullets, and if you collect enough lucky charms, you can go nuts and trample the beasties as your own alter-ego beast.

The “twin stick” label refers to games with two [virtual] joysticks, one which controls your character’s movement and one which controls their direction of fire. In other words, you can aim and move in different directions at the same time.

N.Y. Zombies

N.Y. Zombies Screenshot

Building lights are out.
Thump and stumble in the hall.
Pump and shoot ‘em all.

There are many zombie survival games out there. This is the one I have. It can actually be quite frightening. I like it.

In each level your task is to stand your ground until the creeps stop coming. You have a small arsenal of weapons at your disposal, which can be upgraded or exchanged between levels. You don’t run out of ammunition, but the weapons do take a moment to reload. You can switch to a different weapon while one is reloading, but if you’re not careful you can sometimes find yourself without any ready to fire – and a few seconds may be all it takes for the zombies to get you.

I think much of the suspense comes from the fact that enemies approach from all directions. This imparts a wary feeling of needing to look over your shoulder, so although your character remains stationary, you must constantly turn back and forth to keep the undead at bay.

Rat On A Scooter XL

Rat on a Scooter XL Screenshot

It’s Ratty! It’s Rat!
With helmet and Vespa and gas!
Go, Ratty, go and don’t splat!

Rat jumps his scooter from platform to platform collecting cheese. How far will he get before he falls? It’s up to you! There’s just one button: tap the screen to make him jump or, if he’s already airborne and he’s got the gas, to give him a little boost.

The scooter’s motor makes a delightful sputtering sound.

Real Racing

Real Racing Screenshot

Hug the line, off gas,
nick the curb strip, whip the wheel,
and drop the hammer.

Lots of tracks, four car classes, and a brisk sense of speed make this a great driving game.

Control method B (tilt steering with gas and brake pedals, no brake assist) is the only acceptable input method. Accelerometer steering feels more realistic than any joystick, keyboard, or console controller I’ve used. Cockpit view is important, too. The exterior camera somehow makes the handling seem less convincing to me.

Reckless Racing

Reckless Racing Screenshot

Back roads – good ol’ boys
gonna powerslide semis
down in the holler.

Top-down Hazzard county automotive mayhem. There’s a fun variety of cars and trucks to choose from, and detailed scenery to soak in as you gun your buggy through the mud and careen around the farmyard. I like the music.

Samurai II: Vengeance

Samurai II Screenshot

Artful Eastern land
of lilies, cogs, and honor
wants not for lost blood.

There are nicely illustrated introductions to the chapters of this game, which is itself rendered in an attractive cel-shaded fashion. The “steampunk” feudal Japan setting provides an interesting and generally soothing environment in which to, um, slaughter lots of bad guys. I haven’t quite mastered the timing necessary to consistently pull off the “combo” attacks, so it’s definitely challenging – but that’s a good thing. Your progress is saved after clearing each section of the level, which makes it feasible to work your way through the game in small increments.

Words With Friends

Words With Friends Screenshot

Spell like you mean it -
not just any word will do.
Fear my triple Q.

Words With Friends is like Scrabble, albeit with a different board layout and automatic arbitration of what is and isn’t a valid word. I’m afraid I’m a junkie. My addiction is fed by the fact that you can play multiple games at once, asynchronously, so it’s almost always your turn. Plus, you can take as much time as you want to mull over your move.

Unfortunately, it is also somewhat buggy. The amount of time spent “Sending…” each turn seems disproportionate to the amount of data that must be transmitted. Worse, games occasionally appear to be corrupted and prematurely lost. A “Repairing…” message sometimes appears, but rarely succeeds in restoring these games.


So there you have it, my list of ten favorite iPhone games. Hey, I didn’t say it was a list of ten and only ten games.

In my opinion (<soapbox>as someone who doesn’t pirate software and who happily pays for good software from small shops</soapbox>), iPhone apps are incredibly cheap. Nevertheless, checking in on Touch Arcade once in a while is a fine way to see what games are temporarily free or on sale – I bought many of the games listed above at a discount. “Lite” versions of many games are also available.

No promises (blogs can’t handle commitment), but maybe I’ll review some of my favorite non-game apps, too.

Posted on Sunday, December 12th, 2010.

Haiku Reviews of Selected Stories from Fragile Things, a Compendium of Short Fiction by Neil Gaiman

Here’s my take on a few of the tales from Fragile Things: Short Fictions and Wonders. As always, let’s not be too pedantic about what constitutes a haiku or a review.

October in the Chair

The boy ran away
and found a friend with whom to play
and maybe stay.

In high school, some of our cross country routes took us through a cemetery. Some folks said it wasn’t an appropriate place to run, but I always figured the residents wouldn’t mind the company.

Other People

Who is the demon
who resurrects your regrets?
Feelings, flayed, expire.

Gaiman’s comments on this compact parable introduced me to the “Möbius story” label for cyclical stories. This is the first of two or three summarized here.

The Facts in the Case of the Departure of Miss Finch

Evening on the town:
at the circus, underground,
kingdoms, lost, are found.

While they were in the fifth room, the prim biologist said she wished the Smilodon was not extinct. In the eighth room, the Cabinet of Wishes Fulfill’d, she was chosen as a volunteer.

Apparently this story was partly inspired by a Frazetta painting. Awesome.

Feeders and Eaters

We all have our needs -
a hunger for friends, or meat;
and some of us feed.

Ever run in to someone you used to know, and wonder what happened to them? Ever wish they hadn’t told you?

Pages from a Journal Found in a Greyhound Bus Somewhere Between Tulsa, Oklahoma, and Louisville, Kentucky

Dreams of roads and rain
in America’s motels,
searching for yourself.

There’s no better place to work out what you’re after than a booth at an all-night diner. If that doesn’t lead anywhere, you might really be lost – or at least there’s a long road ahead. Refill?

Sunbird

Barbecue Sunbird -
a summer delicacy!
Ashes, hatch, repeat.

I want to hang out with Zebediah T. Crawcrustle.

The Monarch of the Glen

Each year, here we meet
to drink and feast but most to
make you monsters weep.

This story features characters from American Gods, and is set in the world of that novel. It’s a spin on the legend of Beowulf and Grendel, inflected by the American Gods idea that mythical figures exist but subsist only on the strength of human belief. The central question of Monarch of the Glen is simply this: what makes a monster?

Posted on Tuesday, June 15th, 2010.

Words About Words I Done Heard

Regulars by Frank Oreto (via Pseudopod 158)

Business is good at Jimmy’s bar, Drakes -
a regular crowd’s all that it takes.
They pay cash to devour
loners caught after hours -
it’s money, but still Jimmy’s heart breaks.

You have to make sacrifices if you want to succeed in this business.

AtroposWoman Called Witch by Doug McIntire (via Dunesteef 145)

What shape does Fate take
to end men in her embrace?
All will see her face.

The narrator witnesses an old woman intervene in a bank robbery. He is a petrified hostage; she is grandmotherly, inexplicably calm, and in one brief but decisive moment, terrifyingly fearsome. She is called Witch, and one day you may know her, too.

What Fluffy Knew by Kristine Kathryn Rusch (via Drabblecast 153)

Fluffy, housecat queen,
spies wee earwig invaders
and begins the hunt.

Ignore your vet – the tabloids are right. If your pets suddenly become vicious, it’s due to mind control parasites deployed by little flying saucers. Fortunately, Fluffy the domestic diva was present to observe the miniature aliens plant their bugs in her tomcat housemates’ ears. As anyone who’s ever played with a cat knows, there are certain threats our feline friends are well equipped to confront – so the outlook is grim for invaders who make such fun-to-chase morsels.

Film-Makers of Mars by Geoff Ryman (via StarShipSofa Aural Delights 57)

Dusty reels; real FX.
John Carter of Mars conquers
on film and in flesh.

Footage from an early silent movie adaptation of Edgar Rice Burroughs’ Barsoom series surfaces at a film festival. In some ways it is predictably dated, but the apparent age of the actors and the astounding quality of the special effects – from a grisly slaying to the fluid motion of the indigenous Tharks – raise doubts about the film’s vintage. As the protagonist investigates, however, he finds evidence that the footage is entirely authentic.

Bridesicle by Will McIntosh (via StarShipSofa Aural Delights 124)

The lost are not gone, just kept on ice:
brides are in stock, revived for a price.
Each date’s a taste of life
for each unwed dead wife -
and also, one, whose love lies alike.

As if cryogenic preservation wasn’t creepy enough, imagine adding a dose of mail order marriage to the mix. That’s the world of Bridesicle, where the dead may find themselves arrayed like so many flavors in an ice cream freezer to be sampled by wealthy suitors. It’s hard enough to repeatedly suffer a few minutes of rusty reanimation just to be rejected and returned to death, but Mylee, the main character, must reconcile this desperation with her disinterest in the men who could fund her resuscitation.

A Light in Troy by Sarah Monette (via PodCastle 94)

“There is still a child!”
She is chattel, but she guides,
and he holds her hand.

An aged master, more scholar than menace, beholds with mercy the hope of a woman whose people his crushed. Hope springs eternal.

The Identifier by Mark Patrick Morehead (via Pseudopod 184)

We who remain sort
history’s debris in bins,
and yet still we sing.

The human spirit prevails, even as our pitiable remainder is made to sift through the rubble of civilization. A tabletop IED, a bottle of wine, and a scratched Tchaikovsky CD make for one last wonderful evening in hell.

Posted on Thursday, March 25th, 2010.

Haiku Reviews 3

A Programmatic Approach to Perfect Happiness by Tim Pratt (via Escape Pod 239)

Yes, the androids dream -
of equal rights, kinky sex,
and we human sheep.

Here we meet Kirby, robotic consort to the insatiable April, as he observes the symptoms of his adolescent step-daughter’s infection with an attitude-altering “happiness virus”. It is at first a matter of some concern to the couple, but thankfully it amounts to little more than a welcome respite from Wynter’s typical prickly temper. After a tense encounter with April’s ex, however, we realize that Kirby may be more than a mere observer. He’s wired for pleasure, yes – but who’s programming who? (Full text at Futurismic.)

Learning to Fly by Garth Upshaw (via Pseudopod 183)

Rodents, wings, and angst
with practice casts rats in flight
and traps lass in night.

I think anyone who has ever enjoyed poking around the library stacks has imagined discovering a dusty old tome full of forgotten knowledge. The teenage protagonist of Learning to Fly has found such a book, and has made a habit of sneaking out after curfew to practice its spells. She finally gets it down, but she gets more than she bargained for. Lord Rat is a crafty old bastard.

The Mermaid’s Tea Party by Samantha Henderson (via Podcastle 93)

Maid and sailor, prey,
serve sirens tea and escape
from their slaver way.

Shipwrecked by mermaids, a plantation owner’s young daughter is marooned by the “fishy bitches” on an island with another captive, the self-styled pirate Handsome Jack. The sailor was spared for his ability to tell fearsome tales, and Cassandra has bought some time by promising to serve tea to the mermaids if they recover any from the flotsam. (Mermaids get a kick out of lampooning high society.)

The story is not really about how the two defeat their captors, but about how the grim link of the slave trade connects Cassandra’s childhood naiveté with Handsome Jack’s circumspect remorse. Jack dies before the pair is found. His body is perfunctorily discarded by the rescuers as that of a lecherous knave, but we are left with the impression that his acquaintance has inspired Cassandra, the Pirate Queen, to chart a righteous new course through life.

Sir Hereward And Mr. Fitz Go To War Again by Garth Nix (via PodCastle 92)

Sworn to cull stray gods,
a knight and his wooden aide
slay shades and bear loss.

The titular characters (a man and a sorcerous self-motivated puppet) are mercenaries. As the story begins, they are en route to a city where they hope to find relaxing employment; it seems their gigs often develop into events of calamitous proportions. They have just barely arrived in Shûme when a minor gaffe leads to a duel between Hereward and Jessaye, a lieutenant of the city’s Temple Guard. They are well-matched, and the fight foreshadows romance.

Mr. Fitz soon learns something ominous about Shûme’s god, and we learn that the pair has a higher allegiance than to any local potentate. They execute their order’s mandate, but at cost to the prospect of Hereward’s love – and any hope of rest. What are the casualties of duty?

A great narration by Paul Tevis made this one a real treat to listen to. (Full text at Jim Baen’s Universe.)

The Clapping Hands of God by Michael Flynn (via StarShipSofa Aural Delights 122)

Affection, postponed,
becomes preventable grief;
act, or sacrifice.

A survey expedition passes through a gateway to a new world and sets up camp to stealthily observe the inhabitants. As might be expected, given the characters’ mission, the worldbuilding is enjoyably thorough. It is culture – both that of the natives and that of the humans – that is the central subject here. The expedition’s leader is challenged to maintain objectivity as his crew habitually anthropomorphizes the alien society. As a crisis facing the locals approaches its climax, Hasan succumbs to the anthropomorphic view: he hesitates to enforce evacuation, and even permits assistance to an alien who has struggled industriously to locate the crew. As a result, a woman he admires dies.

As Tony might say, a truly crackin’ narration by Mike Boris.

Down on the Farm by Charlie Stross (via Tor.com Story Podcast 11)

Men of the Laundry
hack math to weave their magic,
wrung out on the Farm.

The Matron, machine,
guards the stark minds held inside -
jail, weapon, or womb?

You can have your Harry Potter; I’ll tend to my English wizard needs at the Laundry, “that branch of the British secret state tasked with defending the realm from the scum of the multiverse, using the tools of applied computational demonology”. The protagonist is sent to investigate anomalies at the service’s “funny farm”, which is nominally a secure hospice for those damaged in the line of work. There is, perhaps, a bit more to it than that. (Full text at Tor.com.)

Posted on Sunday, March 7th, 2010.

More Haiku Reviews

These aren’t really reviews so much as partial summaries (and spoilers).

Fuel Pressure by Dennis Egan (via Variant Frequencies 90)

Fatal asteroid
inspires escape for a few;
justice, undermined.

I view this as a parable about the value of communication and the risks of sabotage. Do you fully understand the actions and intents of those you would oppose, and have you made your meaning clear to those who would oppose you? Sometimes, the aims of rebellion can be achieved through cooperation. And sometimes not.

Naught but Ash by Anne Stringer (via Variant Frequencies 92)

No smell of spilled blood
plants doubts about a hanged man,
death, and those he killed.

Mob rule has no patience for details – and the Devil is in the details.

Got Milk? By John Alfred Taylor (via Pseudopod 160)

In gross communion,
doctor, wife, and world drink;
man’s black milk compels.

Some have asked why men have nipples. Here, the question is what a man should do if he sprouts a third or fourth and it starts to secrete some sinister oily goo. I’m not really sure; seeking medical care seemed like a good idea, but when your condition subverts most sensibilities and exerts dominion over all you know, your options are limited.

What’s realistic about this delightfully perverted dairy tale is that the real fright isn’t the abomination but the actions of the normal people who must confront it.

Chinatown by Greg van Eekhout (via PodCastle Miniature 47)

A thousand-year soup
brings business and greedy fiends;
brothers save the broth.

I love the idea of a soup that’s been kept simmering for generations. Eat some of it and add something to it every day; think of all the experience represented in that concentrated flavor.

Anyway, when the antagonist and his simian aides come to demand the soup, the cafe’s proprietor calls on her many brothers to defend the desired pot. Although they are each introduced with some peculiar power, it is simple smarts that save the day. In this way, the story’s neat delivery of a lesson reminds me of a fable.

Moral: common sense often offers a clever solution.

Wind from a Dying Star by David D. Levine (via Escape Pod 238)

Return home, Old John:
your tribe accompanies you,
in hunger, to Earth.

Here’s a far-future story of spacefaring “humans” who travel back to their place of ancestral origin, enduring hardship in order to provide companionship for their eldest, Old John. Sacrifice and revelations ensue.

What is the balance of material and emotional needs? The characters in Wind from a Dying Star must negotiate physical and social scarcity. As Escape Pod host Steve Eley notes, “the greatest crime in this tribe is to allow anyone to be alone.” Space is big, and it is mostly empty.

The Gambler by Paolo Bacigalupi (via StarShipSofa Aural Delights 121)

Celebrity pap
gives serious news long odds
in blitz media.

Initially I was concerned that this was one of those cyberpunk packets that reads like a gadget blog (you know the type – all hot and bothered about the internet, software licenses, and human interface accessories), but I plowed ahead and found it to be a good – even touching – story.

A gentle Laotian journalist, escaped from an oppressive regime, writes thoughtful environmental articles for a media conglomerate more interested in traffic generated by Russian rap scandals. Chastised, he has an opportunity to cash in on exclusive access to a Laotian starlet. But, annoyed by her complicity in the cycle of trash news, and inspired by his father, a gambler and resistance pamphleteer, he bets on another article about botany.

(Speaking of StarShipSofa, my Hugo post has attracted some discussion. I guess that’s what happens when you write something topical of broader interest than AppleScripts for Yojimbo. Hmm. Anyway, take a look!)

Posted on Sunday, February 28th, 2010.

Listen to fiction / instead of in-depth reviews / enjoy my haikus

The City Quiet as Death by Steven Utley and Michael Bishop (via Tor.com Story Podcast 9)

Don Horacio:
abandoned by God and Man,
mad as the old stars.

The universe reverberates in Horacio Gorrión’s ears, a grand clamoring neurosis of action, stasis, and scale. Counseled on one hand to find purpose through investment in the new physics of Genesis, and counseled on the other hand to accept the benevolent disinterest of a distant Prime Mover, Horacio ultimately succumbs to the briny discord of the squid in the locket.

Existential dread is the fundamental ingredient of Lovecraftian horror, and The City Quiet as Death delivers a compelling portrait of an aged bachelor overwhelmed by the incessant continuity of Creation. The well-realized setting of his Caribbean household provides plenty of calories – and the threat of tentacles is an appropriate garnish.

Morris and the Machine by Tim Pratt (via Drabblecast 150)

Today love grows cold –
travel back to set things right;
time is no arrow.

Morris is a tinker who has built something in the basement. His wife is become weary of his work and wary of his absences. Morris has made a great breakthrough, but it is a bittersweet victory. He returns from each test of his machine and of himself to find no progress towards his heart’s goal, which slips further away with each day.

Good story. Sad stories often are.

Biographical Notes To “A Discourse On The Nature Of Causality, With Air-Planes” By Benjamin Rosenbaum by Benjamin Rosenbaum (via Podcastle 90)

Aboard an airship,
the Plausible Fabulist asks
in whose plots we act.

Set in a fanciful alternate reality populated with zeppelins, assassins, and helpful mechanical Wisdom Ants animated by the Brahmanic field, this story’s endangered protagonist – a writer – considers how his protagonist – an inhabitant of a rational “materialist” world like ours – might reason his way out of such improbable peril. Through the lens of fiction, the fictional Benjamin Rosenbaum discerns a solution to his plight.

We, too, can view fiction as more than mere entertainment. Each story is a pattern; equipped with the memory of many patterns, more situations become recognizable and more challenges become tractable. This is how imagination enhances experience. (But don’t forget to vet intuition with reason.)

Posted on Saturday, February 13th, 2010.