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	<title>anoved.net &#187; ar</title>
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		<title>LDraw and &#8220;Multitouch Augmented Reality&#8221;</title>
		<link>http://anoved.net/2009/09/ldraw-and-multitouch-augmented-reality/</link>
		<comments>http://anoved.net/2009/09/ldraw-and-multitouch-augmented-reality/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 05:41:17 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ar]]></category>
		<category><![CDATA[LDraw]]></category>
		<category><![CDATA[LEGO]]></category>

		<guid isPermaLink="false">http://anoved.net/?p=1213</guid>
		<description><![CDATA[An upcoming version of the library behind the SSTT Visualizer used in LDraw Augmented Reality will support multitouch input, allowing your fingers to be recognized as input devices. It looks like you can use gestures to operate virtual/visual controls like sliders along the side of the marker image. Here&#8217;s a video of examples: A variant [...]]]></description>
			<content:encoded><![CDATA[<p>An <a href="http://technotecture.com/content/multitouch-augmented-reality-real-deal">upcoming version</a> of the library behind the <a href="http://technotecture.com/content/sstt-visualizer-augmented-reality-demo">SSTT Visualizer</a> used in <a href="http://anoved.net/2009/08/ldraw-augmented-reality/">LDraw Augmented Reality</a> will support <a href="http://technotecture.com/multitouch-augmented-reality">multitouch input</a>, allowing your fingers to be recognized as input devices. It looks like you can use gestures to operate virtual/visual controls like sliders along the side of the marker image. Here&#8217;s a video of examples:</p>
<p><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/eDBZULMwj08&#038;hl=en&#038;fs=1&#038;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/eDBZULMwj08&#038;hl=en&#038;fs=1&#038;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p>A variant of my <a href="http://www.flickr.com/photos/anoved/sets/72157612950106860/detail/">Scout</a> model appears near the end of the video. Neat!</p>
]]></content:encoded>
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		<title>Unofficial build of LDView 4.1 (with 3DS export)</title>
		<link>http://anoved.net/2009/08/ldview-unofficial/</link>
		<comments>http://anoved.net/2009/08/ldview-unofficial/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 05:52:47 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ar]]></category>
		<category><![CDATA[LDraw]]></category>
		<category><![CDATA[ldview]]></category>
		<category><![CDATA[LEGO]]></category>
		<category><![CDATA[mac]]></category>

		<guid isPermaLink="false">http://anoved.net/?p=1211</guid>
		<description><![CDATA[My introductory guide to LDraw Augmented Reality relies on LDView&#8217;s 3DS export feature, which is currently present only in unreleased development versions of LDView. Here is an unofficial Macintosh build of LDView 4.1 (code retrieved from Sourceforge on 31 August 2009). It includes 3DS export. Hopefully this helps a few more people get started with [...]]]></description>
			<content:encoded><![CDATA[<p>My introductory guide to <a href="http://anoved.net/2009/08/ldraw-augmented-reality/">LDraw Augmented Reality</a> relies on LDView&#8217;s 3DS export feature, which is currently present only in unreleased development versions of <a href="http://ldview.sourceforge.net/">LDView</a>.</p>
<p>Here is an <em>unofficial</em> Macintosh build of LDView 4.1 (code retrieved from <a href="http://sourceforge.net/projects/ldview/develop">Sourceforge</a> on 31 August 2009). It includes 3DS export. Hopefully this helps a few more people get started with LDraw and <a href="http://technotecture.com/content/sstt-visualizer-augmented-reality-demo">SSTT Visualizer</a>.</p>
<p><span style="text-decoration: line-through;"><strong>Download LDView-Unofficial.zip</strong> (Intel Mac OS X only) 1MB</span></p>
<p><strong>Update</strong>: A formal beta version of LDView 4.1 <a href="http://news.lugnet.com/announce/?n=4003">has been released</a>.</p>
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		<title>LDraw Augmented Reality</title>
		<link>http://anoved.net/2009/08/ldraw-augmented-reality/</link>
		<comments>http://anoved.net/2009/08/ldraw-augmented-reality/#comments</comments>
		<pubDate>Sat, 01 Aug 2009 17:28:36 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ar]]></category>
		<category><![CDATA[LDraw]]></category>
		<category><![CDATA[LEGO]]></category>

		<guid isPermaLink="false">http://anoved.net/?p=1163</guid>
		<description><![CDATA[Step 1 Create an LDraw model using Bricksmith or some other LDraw editor. I use LDraw to record the design of models I&#8217;ve built. Here are the originals: Step 2 Open the LDraw model in LDView. (Note: as reported in the comments, 3DS export is not available in LDView 4.0.1, the most recent stable release. [...]]]></description>
			<content:encoded><![CDATA[<h3>Step 1</h3>
<p>Create an LDraw model using <a href="http://bricksmith.sourceforge.net/">Bricksmith</a> or some other <a href="http://www.ldraw.org/Downloads-req-viewdownload-cid-8.html">LDraw editor</a>.</p>
<p><a href="http://anoved.net/media/2009/08/Bricksmith.png"><img src="http://anoved.net/media/2009/08/Bricksmith-300x196.png" alt="Bricksmith" title="Bricksmith" width="300" height="196" class="alignnone size-medium wp-image-1164" /></a></p>
<p>I use LDraw to record the design of models I&#8217;ve built. Here are the originals:</p>
<p><a href="http://anoved.net/media/2009/08/both.jpg"><img src="http://anoved.net/media/2009/08/both-300x175.jpg" alt="both" title="both" width="300" height="175" class="alignnone size-medium wp-image-1209" /></a></p>
<h3>Step 2</h3>
<p>Open the LDraw model in <a href="http://ldview.sourceforge.net/">LDView</a>.</p>
<p><a href="http://anoved.net/media/2009/08/LDView.png"><img src="http://anoved.net/media/2009/08/LDView-300x196.png" alt="LDView" title="LDView" width="300" height="196" class="alignnone size-medium wp-image-1166" /></a></p>
<p><em>(Note: as reported in the <a href="http://anoved.net/2009/08/ldraw-augmented-reality/#comments">comments</a>, 3DS export is not available in LDView 4.0.1, the most recent stable release. For the time being, you&#8217;ll need to build LDView yourself to utilize this feature.)</em></p>
<p>Choose <em>Export</em> from the <em>File</em> menu. Select &ldquo;3DS: 3D-Studio File&rdquo; from the <em>File Format</em> popup menu.</p>
<p><a href="http://anoved.net/media/2009/08/export.png"><img src="http://anoved.net/media/2009/08/export-300x120.png" alt="export" title="export" width="300" height="120" class="alignnone size-medium wp-image-1165" /></a></p>
<p>Name the file and click <em>Save</em>.</p>
<h3>Step 3</h3>
<p>Download the <a href="http://technotecture.com/content/sstt-visualizer-augmented-reality-demo">SSTT Visualizer Augmented Reality Demo</a> from <a href="http://technotecture.com/">technotecture.com</a>. Models, <a href="http://en.wikipedia.org/wiki/Fiduciary_marker">fiduciary marker images</a>, and configuration files are stored inside the visualizer application package. Right-click the application and select <em>Show Package Contents</em>:</p>
<p><img src="http://anoved.net/media/2009/08/PackageContents.png" alt="PackageContents" title="PackageContents" width="300" height="170" class="alignnone size-full wp-image-1178" /></p>
<p>Drag the model you saved in Step 2 into the <em>Contents/Resources/sstt</em> subfolder:</p>
<p><a href="http://anoved.net/media/2009/08/DragModel.png"><img src="http://anoved.net/media/2009/08/DragModel-300x86.png" alt="DragModel" title="DragModel" width="300" height="86" class="alignnone size-medium wp-image-1180" /></a></p>
<h3>Step 4</h3>
<p>Edit the <em>config.txt</em> file.</p>
<pre>fiducial sstt/watch_fiducial.jpg 80 52
translate 0 0 0
model sstt/model.3ds 0.26</pre>
<p>Consult the visualizer <a href="http://technotecture.com/content/sstt-visualizer-user-manual">User Manual</a> for more details about the syntax of this file. Here&#8217;s a line-by-line explanation of the example:</p>
<pre>fiducial sstt/watch_fiducial.jpg 80 52</pre>
<p>This identifies the tracking image from which the model&#8217;s position and orientation should be derived &#8211; the model will appear above this image (the default) wherever it appears in the scene.</p>
<pre>translate 0 0 0</pre>
<p>The <em>translate</em> statement can be used to adjust the position of the model relative to the image. Increase the last coordinate to elevate the model above the image surface or to compensate if the origin of your LDraw model is above or below the point where it should contact the ground.</p>
<pre>model sstt/model.3ds 0.26</pre>
<p> This line identifies the model to display. Adjust the number to change the apparent display size of the model. A scale factor of 0.26 seems to work well with the default tracking image printout.</p>
<h3>Step 5</h3>
<p>Print out the <a href="http://www.technotecture.com/webfm_send/3">tracking image sheet</a> (PDF), start the SSTT Visualizer program, and point your computer camera at the sheet. It may take a moment for larger models to load.</p>
<p><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/vtrL8dVgKpU&#038;hl=en&#038;fs=1&#038;rel=0&#038;color1=0x3a3a3a&#038;color2=0x999999"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/vtrL8dVgKpU&#038;hl=en&#038;fs=1&#038;rel=0&#038;color1=0x3a3a3a&#038;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p>As you may notice, it lags a little sometimes, but I&#8217;d say it&#8217;s still pretty neat. It may prove possible to optimize the 3DS files for smoother performance, as there is a lot of internal part and model geometry that is unnecessary in this context.</p>
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